Probability Practice
An endless supply of never-repeating probability problems with instant feedback. Compute theoretical probabilities for dice, coins, marbles, spinners, and cards — one at a time.
1 Practice
Type your answer and press Check answer (or Enter). A wrong answer earns a hint first; a second miss walks you through the full solution.
How to enter answers
- Probabilities: a simplified fraction (
1/2), a decimal (0.5), or a percent (50%). All three count as correct when the value matches. - Certain and impossible:
0for impossible,1for certain. - Always simplify the fraction —
3/6is marked “not simplest” where1/2is expected.
2 What you’ll practice
Every problem is generated fresh from 11 templates across three question types — a problem never repeats until its whole pool is used up.
Basic probability
Favorable over total: die rolls, marble bags, spinners, class picks, and card draws.
Complements
P(not E) = 1 − P(E) — the fastest route when “not” appears.
Combined events
Tree diagrams for two coins, sums of two dice, and independent events with replacement — multiply for AND.
3 Watch out for these
The three mistakes students make most often on probability problems.
Wrong: “red or blue, so P(red) = 1/2.” Right: count individual equally likely outcomes — 1 red of 10 marbles is 1/10.
Wrong: P(ace then king) = 1/13 + 1/13. Right: multiply for independent AND: 1/169.
Wrong: “P = 12/52” as the final answer. Right: 3/13 — reduce every probability.