Stewart Calculus · 8th Edition

Chapter 13: Vector Functions

Every key formula from Stewart Calculus Chapter 13, in one searchable page. Click a card to study it — worked examples included.

13.1–13.2  ·  VECTOR FUNCTIONS
r(t) = ⟨f(t), g(t), h(t)⟩
r′(t) = ⟨f′, g′, h′⟩ = tangent vector
Unit tangent T(t) = r′(t)/|r′(t)|
Limits & continuity
lim r(t) = ⟨lim f, lim g, lim h⟩
Continuous ⟺ every component continuous.
Product rules
d/dt[u·v] = u′·v + u·v′;  d/dt[u×v] = u′×v + u×v′
Order matters in the cross-product rule!
Tangent line
At t₀: L(s) = r(t₀) + s·r′(t₀)
WORKED EXAMPLE
∫01⟨t, 2t², 1⟩dt = ⟨1/2, 2/3, 1⟩.
WORKED EXAMPLE
Helix r = ⟨cos t, sin t, t⟩:
r′ = ⟨−sin t, cos t, 1⟩, |r′| = √2;
L(0 → 2π) = 2π√2.
13.3  ·  ARC LENGTH & CURVATURE
L = ∫ab |r′(t)| dt
κ = |T′(t)||r′(t)| = |r′ × r″||r′|³
Circle of radius R: κ = 1/R.
WORKED EXAMPLE
Helix: r′ × r″ = ⟨sin t, −cos t, 1⟩, |·| = √2;
κ = √2(√2)³ = 1/2.
Arc length function
s(t) = ∫t₀t|r′(u)| du;  ds/dt = |r′(t)|
Torsion
τ = (r′×r″)·r′′′|r′×r″|²
Measures twisting out of the osculating plane.
WORKED EXAMPLE
r = ⟨etcos t, etsin t, 0⟩:
|r′| = √2 et ⇒ L(0→1) = √2(e−1).
13.4  ·  MOTION IN SPACE
v(t) = r′,  speed = |v|,  a(t) = r″ = v′
a = aTT + aNN,  aT = (v · a)/|v|,  aN = |v × a|/|v|
aT changes speed; aN changes direction.
WORKED EXAMPLE
r(t) = ⟨t², t⟩: v = ⟨2t, 1⟩, a = ⟨2, 0⟩;
speed at t = 1: √5.
CURVATURE TOOLKIT
Plane curve y = f(x)
κ = |f″|(1 + (f′)²)3/2
Frenet frame
N = T′/|T′|,  B = T × N
T: forward, N: turning toward, B: out of the plane.
WORKED EXAMPLE
y = x² at x = 0: f′ = 0, f″ = 2 ⇒ κ = 2.
Planes of the frame
Osculating: (r − r₀)·B = 0;  normal: (r − r₀)·T = 0
Frenet–Serret
dT/ds = κN;  dN/ds = −κT + τB;  dB/ds = −τN
Radius of curvature
ρ = 1/κ — radius of the osculating circle
WORKED EXAMPLE
Helix: N(t) = ⟨−cos t, −sin t, 0⟩;
at t = 0: ⟨−1, 0, 0⟩ (points to the axis).
KEY FORMULAS
Reparametrization by arc length: s(t) = ∫t₀t |r′(u)| du
dr/ds = T (unit speed)  ·  |dT/ds| = κ
KEY NOTES
  • Unit-speed curves make curvature effortless.
  • N always points toward the inside of the turn.
  • Projectile motion
    r(t) = ⟨v₀cosα·t, v₀sinα·t − ½gt²⟩
    Range = v₀²sin2α/g (max at α = 45°).
    Circular motion
    Constant speed ⇒ a ⊥ v (centripetal), |a| = v²/R
    WORKED EXAMPLE
    v₀ = 20 m/s, α = 45°, g = 10:
    range = 400·sin90°/10 = 40 m.
    Tangential: aT = v′ (speed change); normal: aN = κv² (direction change).
    a = aTT + aNN.
WATCH OUT!
Mistakes that cost points
  • Normalize AFTER differentiating for T
  • Arc length integrates |r′|, not r′
  • κ formula: cross on top, |r′|³ below
  • aT uses dot with v; aN uses cross
  • Speed is |v|; velocity is the vector v
  • T = r′/|r′| — differentiate FIRST, then normalize
  • κ has units 1/length: denominator is |r′|³
  • aT can be negative (slowing down) — keep the sign
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